How it works ?

 Getting started with Xp

STEP 2

Add xp.engine on an audio track

Then configure your set up in 3 steps : loudspeaker layout, sptatialization type, output routing (you can use autofill the output)

STEP 3

Drop xp.source or xp.source.simply on an audio track to create sound sources. Don't change their name ! 

Then add clips or any audio inputs, and start playing with spatial audio parameters to create your immersive sound field